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From Virtual Reality to Augmented Reality: Security Informatics and Law

Jese Leos
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Published in Serious Games For Enhancing Law Enforcement Agencies: From Virtual Reality To Augmented Reality (Security Informatics And Law Enforcement)
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Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)
Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)
by Babak Akhgar

5 out of 5

Language : English
File size : 6819 KB
Screen Reader : Supported
Print length : 246 pages
X-Ray for textbooks : Enabled

Virtual reality (VR) and augmented reality (AR) are rapidly evolving technologies that are having a profound impact on our lives. These technologies have the potential to transform the way we work, play, and interact with the world around us. However, these technologies also raise a number of important legal and ethical issues.

This book explores the legal and ethical implications of VR and AR technologies. It provides a comprehensive overview of the security informatics landscape, and it examines the legal and ethical issues that arise in the context of VR and AR applications.

Chapter 1: An Overview of VR and AR Technologies

This chapter provides an overview of VR and AR technologies. It discusses the different types of VR and AR devices, and it explains how these technologies work. It also explores the applications of VR and AR in various fields, such as gaming, education, and healthcare.

Chapter 2: The Security Informatics Landscape

This chapter provides an overview of the security informatics landscape. It discusses the different types of security informatics tools and technologies, and it explains how these technologies can be used to protect VR and AR systems. It also explores the legal and ethical issues that arise in the context of security informatics.

Chapter 3: Legal and Ethical Issues in VR and AR

This chapter examines the legal and ethical issues that arise in the context of VR and AR applications. It discusses the issues of privacy, data protection, and intellectual property. It also explores the legal and ethical issues that arise in the context of VR and AR gaming, education, and healthcare applications.

This book provides a comprehensive overview of the legal and ethical implications of VR and AR technologies. It is an essential resource for anyone who is interested in these technologies, and it is a valuable tool for policymakers, lawyers, and security professionals.

About the Author

[Author's name] is a leading expert on the legal and ethical implications of VR and AR technologies. He has written numerous articles and books on these topics, and he has been a featured speaker at conferences around the world. He is currently a professor of law at [University name].

Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)
Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)
by Babak Akhgar

5 out of 5

Language : English
File size : 6819 KB
Screen Reader : Supported
Print length : 246 pages
X-Ray for textbooks : Enabled
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Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)
Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)
by Babak Akhgar

5 out of 5

Language : English
File size : 6819 KB
Screen Reader : Supported
Print length : 246 pages
X-Ray for textbooks : Enabled
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